Etrian Odyssey series, since the Original DS, has been a staple of RPG fans for sometime now, But I only started getting into when Etrian Odyssey: Mystery Dungeon was released, so I never played the original series, but I have heard nothing but good things from the series, but many fans who reached out to me questioned the added stories content, so I decided to dive into both sides of this game for this review. With that said, I did not realize how much content I was jumping in to. So where those 100 or so hours worth it? Find out below.
Title: Etrian Odyssey 2 Untold: The Fafnir Knight (Review Copy Received)
Platform: Nintendo 2DS, 3DS, New 3DS
Release Date: August 4, 2015
Through and through, the graphics are great, between 3D dungeon exploitation and fights to the 2D artwork you see in town or in story elements where characters talk. The dungeon has an average amount of variety and never overstays its welcome. Monsters very quite a bit as well throughout the game while having a sprinkle variant types, standard with RPGs. Attack action also look and act with a sense of weight.
There is a whole lot of game going on, most of which is very well executed. You are getting some serious bang for your buck here. You will be spending allot of time exploring dungeons and mapping out your surrounding, finding little treasures as you travel about the maps. Weather you are playing the original mode or this new story there is a lot to be enjoyed for RPG fans, but the game can be daunting for those expecting a lite experience from their handheld. That said, the game is designed in such a way where you can put down the game for a bit if you need to move about or do other thing.
Fighting and leveling up are solid. Leveling and building a skill try custom to your play style or strategies is relatively easy, but really requires you to put some thought into where you are putting points. It might be flexible, but there are still some bad builds that people can fall into if they are not paying attention. Fighting is simple at a base level but can really get “combo” heavy if you are good at establishing synergy in RPGs.
The little add on of 3DS/2DS features are very welcome, and the QR code system they have allows long distance friends to interact in some capacity.
This series is rather interesting from a story standpoint in the original and the new untold story. While it is simple, there are undertones of serious issues and themes which become more potent because the story is generally happy, so when something actually happens it feels heavier. People looking for something that moves away from the gloom and doom in the RPG genre might find this is what they are looking for.
Characters have good interactions, their strengths and weaknesses as characters will make them more enjoyable for most players to share their journey throughout the game.
Music and Sound
With all Atlus games, the music is going to be extremely enjoyable to a niche group of fan to the point that you will want a physical copy of the music on cd, for everyone else the movie is serviceable and will not feel repetitive.
Sound including voice work is very clean. At times if you leave the game idle for long enough in each area, you will here unique conversation in the untold story which are very enjoyable. Problem is the voice work for main plot points is extremely limited, leaving me to wonder why they did not focus on fleshing that dialog out more instead via voice work. Its not a huge issue, and might not be an issue at all for many players.
I also have to say that a notable feature that helps players move through the dungeon are sound quest from your party. This will help you find things you might have missed such as pathways through walls. I really helps enrich the idea you are traveling with a group and just not a single character with 5 faces.
This game is very well pieced together. The graphics and type of story they are telling work extremely well together. The music helps accent every aspect of the game, while the sound cues throughout the dungeons help flesh out game play mechanics in ways many other developers would have miss used.