When I first heard about Etrian Odyssey developer Lancarse’s new Tactical RPG, called Lost Dimension, I was excited to play it. Will it live to my excitement? Click below to find out more.
Title: Lost Dimension (Review Copy Received)
Platform: PlayStation 3/PlayStation Vita (PS TV compatible)
Release Date: July 28, 2015
Lost Dimension, for the most part, has great graphics and art design. Each floor has a different aesthetic, and while you usually don’t notice (because you’re too busy destroying robots), the world overall is pleasing to look at. However, this great detail comes with a cost, as the Vita version suffers from a multitude of frame-rate issues in almost every area, to the point where it’s almost impossible to play later on when you’re dealing with over 10 enemies in a level. Also, the enemy design can be pretty bland, with most enemies looking the same, and some being palette swapped.
Lost Dimension is pure tactical bliss, and it is deep while somehow being simple. The leveling mechanic allows players to build their characters in a variety of ways, and the Materia system, which allows erased characters abilities to be used by another, gives a good pro-and-con mechanic for deciding which character would benefit more. Its 3D combat helps differentiate the game from its tactical RPG brethren such as Fire Emblem and Shin Megami Tensei: Devil Survivor. The mission system also makes the game consumable in bite-sized chunks, allowing players to play at their own pace.
Lost Dimension’s story is definitely one of the game’s strong suits. The narrative follows the story of SEALED, a team of 11 psychics forced to climb a treacherous tower to stop the game’s antagonist, The End, an “agent of the apocalypse”. However, The End has placed 5 traitors in SEALED, with your only help being the protagonist’s visions. All of the traitors, besides the first traitor the first time you play, are randomized, adding in tons of replay value. The character arcs also work alongside the traitor mechanic really well, making the characters likable while still giving them possible motives for betraying the team.
Music and Sound
Lost Dimension’s music and voice acting sadly fall into the merely OK category. The music has what could probably be called a techno or EDM vibe, as such, it is highly repetitive and lacks memorable melodies and consistent rhythms. The voice acting is good, though you may find that some character’s voices can become annoying to listen to, especially the voice acting of George.
All of Lost Dimension’s parts gel together well, however the Vita version’s frame rate issues, and relatively deficient music and voice acting, consistently hurt the overall experience.