What Unity on the New 3DS Really Means to Gamers

Recently Mark MacDonald on twitter made a huge statement that most people just brushed off as “Ya…sooo” while he was at the Unite 2015 event in Japan that looked something like this:


Now while many people who just play games and really don’t get in the creation side don’t quite understand, is why this is so huge, something I will try to rectify for the everyman/woman. As stated by Unity’s web site:

“Unity is a flexible and powerful development platform for creating multiplatform 3D and 2D games and interactive experiences. It’s a complete ecosystem for anyone who aims to build a business on creating high-end content and connecting to their most loyal and enthusiastic players and customers.”
Unity really lives up to its statement by being the engine behind games ranging from Hearthstone: Heroes of Warcraft _to _Kerbal Space Program, with a couple good indie FPS titles like Rust that want a bit more meat on their bones then standard point and shoot.


What we have here is one of the most widely accessible and easy to program engines in gaming, being made available for one of the soon to be largest selling and easily accessible systems on the market, the “New” 3DS (also have I talked about how much I hate Nintendo’s naming team).

Currently one of the largest resources for cheap, innovative and interesting gaming is the indie scene which is widely popular with game jams. There is already a huge amount games that glossed over the original 3DS that can see new life on the system if budgeted right to do so, and this means new streams of revenue for indie developers to make more projects.

Just so we don’t, get ahead of ourselves; you have to remember that we are looking at 10,000 to 30,000 average life time sales when looking at eShop release on the 3DS and is why we don’t see a huge amount of interesting software on the system from the indie side, as the price to develop was unrealistic for the sales they would receive. But now with Unity making its way to the 3DS, it opens the door for a large amount of games that have been developed or are in development to get extra reach, and maybe establish a new market foot hold on the system.


The second major reason why this is huge, is we have a path for AAA studios to start looking back at Nintendo and thinking, “We can do something here.” Don’t get me wrong, the big players in the AAA space won’t immediately jump on board to produce a “Call of Duty”, but with the new addition to the system, and how well Nintendo sells handhelds, it would make sense to try to get some of that sweet, sweet handheld software space money, especially considering the Vita market is realistically a money sink.

Unity making its way on to the New 3DS is one way to hook new developers in to free basing that sweet Nintendo brand crank, but it is a gate way to get more AAA developers to get back in the habit. All around unity is a home run for developers and gamers looking to see more out of the hand held. Now if only Nintendo would learn from Steam on how to operate an online store……..



Lover of all things gaming. Find me on all our sites.