Super Smash Brothers has been an iconic series since its inception. It’s vibrant cast of Nintendo main stays, duking it out for glory has always been a fun and intriguing concept that I have indulged in since the days of the N64. Now it’s time for a new system and a New Smash Bros, but how does it hold up?
Super Smash Bros Wii U (Wii U)
Reviewed: Wii U (Review Copy Received)
Released: November 21, 2014 (Wii U)
MSRP: $59.99 (Wii U)
Super Smash Bros Wii U is a rather stunning fighting game when it comes to visuals. Whether it is stage or character, the visuals just simply work in a way that is uniquely Nintendo. Super Smash Bros as a series, has come to a point where it’s hard to imagine where they will go when it comes to visual fidelity of the characters and trophy’s. It’s a tricky balance of simplicity, function, and style that is rare to achieve, and even rarer to maintain at the level Super Smash Bros Wii U does. Combine that with the large assortment of trophies, which are visually stunning paired with the new way that trophies are now display(Trophy Boxes), it is hard to fault anything in the standard game play visuals.
That is not to say that Smash is perfect when it comes to visuals. During 8 player smash, depending on what is happening, you will experience some small hiccups, combined with just the sheer number of things happening, it is easy to get lost, and it feels they could have done more to make it easier to track the character you are playing as. There is also the odd visuals in the Smash Tour, a Mario Party styled mode, which is a large departure from the standard visuals when it comes to the over world design, and is truly a missed opportunity to implement more character and game themed boards that would have built on top of the overall theme of the Series, rather than being a strange departure.
There is a lot to be experienced when it comes to overall gameplay. The amount of content is astounding and polished to a glowing shine. At first the omission of a more linier Classic mode seemed odd, but in practice the new changes focused on rewarding skill more than punishing failure, which turns out to be perfectly fitting for the series. By far the best revamped mode is Event Mode. Filled with unique challenges, and interesting mechanics, reflecting characters across a plethora of games, combined with Rouge like path elements, makes this a definite go to for solo players. The stadium modes are also polished up, given some extra challenge and mechanics which will make for a nice departure for players who have been playing Super Smash Bros 3DS. The addition of Special Order is also an interesting change of pace, but will most likely be shied away from by more inexperienced players especially when playing Crazy Order, as the risk of losing your investment is high when you can’t assess your own skill level verse the challenges at…hand.
The addition of Co op Classic, Event and All-Star Mode is interesting, but ultimately unneeded for most individuals that will be purchasing the game. The same goes for Smash Tour. While Interesting and having some truly unique elements, it will most likely be brushed to the side, in favor of Modes like Classic and Event.
Amiibo functionality is surprisingly smooth for the first title that will be interacting with these Special Figurines. While not for everyone, the feature brought to the table with the idea of having a cool physical object representing your favorite characters combined with a pseudo RPG element system will be too good to pass up for many long time Smash players.
Balance is extremely fine-tuned. It will be hard for even the most hardcore Smash Bros competitive players to complain about any character or balancing issues. Every fighter feels meticulously tested and thought out. The idea of “clone characters” especially in relation to sword fighters, is apparent but each individual character still has its intricacies, making each fighters play strategy very different.
The Stage builder is back and even more robust. While this might not be a main draw for many players, it has the potential to flourish in the long run for avid players to challenge their own skill and the skills of others.
There is a healthy amount of unlockable in the game as well, keeping the player on the lookout for music disks and trophy drops, completing challenges, and exploring all game modes. This is definitely a game that will keep you playing months and even years after purchase.
Music and Sound:
Hand down, one of the most competent soundtracks ever put into a videogame. Nintendo really nailed down the Music and Sound design for this game in ways other published could have only hope to achieve. There were no perceivable flaws that I could see with this game when it came to Music or Sound. It is simply an amazing piece of work.
Nearly everything in this game fits like a perfect puzzle, with a small exception. Nintendo was really reaching out to the couch co op players that we would associate with the N64 and Gamecube era. An era that has long since passed, which doesn’t fit with the complete product anymore. Many of these Features could have been expanded to be amazing online components but they just weren’t utilized to their true potential which is a real missed opportunity. Other than that you have one of the most complete games and complimentary games, where all the components work together in a perfect symphony of gameplay, making something truly special.